Difference between revisions of "Stats Overview"
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imported>Haama (Added Effective Skill Level) |
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The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments. | The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments. | ||
===Effective Skill Level=== | ===Luck and Effective Skill Level=== | ||
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is | The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is | ||
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) - | <pre>Base Skill Level + Benefits (Spells, ModAV, etc.) - |