Difference between revisions of "Stats Overview"

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682 bytes added ,  21:57, 13 July 2007
Added Effective Skill Level
imported>Wrye
m (Stats moved to Stats Overview: Better name)
imported>Haama
(Added Effective Skill Level)
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The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments.
The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments.
===Effective Skill Level===
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) -
                  Detriments (negative Spells, ModAV, etc.) + .4(Luck - 50)</pre>
Note that if your luck falls below 50 it will count as a penalty towards all of your skills. Also, there are two game settings that determine the bonus due to luck: [[FActorLuckSkillMult]] and [[IActorLuckSkillBase]]. Follow the links for the equation.


===Racial and Birthsign Abilities===
===Racial and Birthsign Abilities===
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