Difference between revisions of "Stats Overview"
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Added Effective Skill Level
imported>Wrye m (Stats moved to Stats Overview: Better name) |
imported>Haama (Added Effective Skill Level) |
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The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments. | The static components are what you set with the setav script command. Static health starts out at something which is based on strength (?) and is incremented a little each time you level (I think -- again based on another gmst setting). Magicka and Fatigue do not have per level increments. | ||
===Effective Skill Level=== | |||
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is | |||
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) - | |||
Detriments (negative Spells, ModAV, etc.) + .4(Luck - 50)</pre> | |||
Note that if your luck falls below 50 it will count as a penalty towards all of your skills. Also, there are two game settings that determine the bonus due to luck: [[FActorLuckSkillMult]] and [[IActorLuckSkillBase]]. Follow the links for the equation. | |||
===Racial and Birthsign Abilities=== | ===Racial and Birthsign Abilities=== |