Difference between revisions of "Talk:Casting Spells From An Activator"
Talk:Casting Spells From An Activator (edit)
Revision as of 22:29, 25 October 2006
, 22:29, 25 October 2006no edit summary
imported>GuidoBot (Some general AoE notes) |
imported>Scruggs |
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#You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen. | #You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen. | ||
#Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Methunes... sp?) as the cast effect. | #Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Methunes... sp?) as the cast effect. | ||
: Good points, Guido. Couple additions: Disabled references are just as capable of calling [[Cast]] as enabled ones, so if you make the reference initially disabled you don't have to worry about enabling/disabling or using an invisible activator. And most mods that make heavy use of script effect spells just set the sounds for that magic effect to 'none'. | |||
:BTW, it's "Mehrunes Dagon". ;) You haven't even played the game, have you? :p Too busy scripting? [[User:Scruggs|Scruggs]] 23:29, 25 October 2006 (EDT) |