Difference between revisions of "Talk:Casting Spells From An Activator"

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imported>GuidoBot
(Some general AoE notes)
imported>Scruggs
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#You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen.
#You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen.
#Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Methunes... sp?) as the cast effect.
#Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Methunes... sp?) as the cast effect.
: Good points, Guido. Couple additions: Disabled references are just as capable of calling [[Cast]] as enabled ones, so if you make the reference initially disabled you don't have to worry about enabling/disabling or using an invisible activator. And most mods that make heavy use of script effect spells just set the sounds for that magic effect to 'none'.
:BTW, it's "Mehrunes Dagon". ;) You haven't even played the game, have you? :p Too busy scripting? [[User:Scruggs|Scruggs]] 23:29, 25 October 2006 (EDT)
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