Difference between revisions of "Talk:Casting Spells From An Activator"

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minor edits and chat
imported>Scruggs
imported>GuidoBot
(minor edits and chat)
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#You can cast from the same source multiple times in one frame.
#You can cast from the same source multiple times in one frame.
#You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen.
#You dont have to use an 'invisible activator'. You can 'disable' it after casting in the same or next frame and it will not be seen.
#Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Methunes... sp?) as the cast effect.
#Casting these types of spells may result in an unwanted 'bang' sound effect if you use ''just'' a scripted effect. To avoid this set the dummy spell effect (Mehrunes Dagon Custom Effect) as the cast effect.
: Good points, Guido. Couple additions: Disabled references are just as capable of calling [[Cast]] as enabled ones, so if you make the reference initially disabled you don't have to worry about enabling/disabling or using an invisible activator. And most mods that make heavy use of script effect spells just set the sounds for that magic effect to 'none'.
: Good points, Guido. Couple additions: Disabled references are just as capable of calling [[Cast]] as enabled ones, so if you make the reference initially disabled you don't have to worry about enabling/disabling or using an invisible activator. And most mods that make heavy use of script effect spells just set the sounds for that magic effect to 'none'.


:BTW, it's "Mehrunes Dagon". ;) You haven't even played the game, have you? :p Too busy scripting? [[User:Scruggs|Scruggs]] 23:29, 25 October 2006 (EDT)
:BTW, it's "Mehrunes Dagon". ;) You haven't even played the game, have you? :p Too busy scripting? [[User:Scruggs|Scruggs]] 23:29, 25 October 2006 (EDT)
::Was just coming to edit this myself now I have the CS in front of me. Largely guilty as charged. Haven't got a character up above level 5 yet! Have also been deliberately trying to avoid spoiling the game for myself while modding by sticking to just a few play zones and adding stuff as needed. That's why I'm so hungry for any real play time reports. Hoping to totally break from modding around christmas to play vanilla (with just my MODs) and then again with a bunch I've got in my favorites list. Your TA is right up there on the list. ;) Good call on the disabled item as cast refs but what you say about having the effect set to NONE does not appear to be true. I always assumed this too until I discovered this was what was causing unwanted banging sounds in my T* MOD. [[User:GuidoBot|GuidoBot]] 23:51, 25 October 2006 (EDT)
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