AddFullEffectItem

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Revision as of 10:46, 27 May 2008 by imported>DragoonWraith (hostility note)
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A command for Oblivion Script Extender

Syntax: (Due to wiki limitations, the following has been broken into two lines, but is really one.)

(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long
                                duration:long range:short magicItem:ref

Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range.

Notes

  • Uses the 4 letter codes for the magic effects listed in the CS.
  • Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
  • Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
    • Untested for other magic items.
  • Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use SetSpellHostile to update the hostility.


See Also