AddFullEffectItem
Revision as of 00:31, 15 January 2009 by imported>DragoonWraith (adding the range codes here)
A command for Oblivion Script Extender
Syntax: (Due to wiki limitations, the following has been broken into two lines, but is really one.)
(index:short) AddFullEffectItem nuEffect:chars magnitude:long area:long duration:long range:short magicItem:ref
Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range.
Range Codes: 0: Self 1: Touch 2: Target
Notes
- Uses the 4 letter codes for the magic effects listed in the CS.
- Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
- Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
- Untested for other magic items.
- Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use SetSpellHostile to update the hostility.