AnimGroups

From the Oblivion ConstructionSet Wiki
Revision as of 09:32, 25 July 2006 by imported>Scruggs (combat anims require actor to be in alerted state)
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AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn).


AttackBackPower BlockIdle Equip Recoil
AttackBow CastSelf FastBackward Right
AttackForwardPower CastSelfAlt FastForward Stagger
AttackLeft CastTarget FastLeft TorchIdle
AttackLeftPower CastTargetAlt FastRight TurnLeft
AttackPower CastTouch Forward TurnRight
AttackRight CastTouchAlt Idle Unequip
AttackRightPower DodgeBack JumpLand
Backward DodgeForward JumpLoop
BlockAttack DodgeLeft JumpStart
BlockHit DodgeRight Left