Command an NPC/Creature to Attack
This tutorial will explain how to set up a script on a custom NPC/creature so that by activating it you will be able to command it to attack nearby actors (including friendlies.)
- Clipped from my Phinix Master Summon mod.
Create a Global variable
Start by clicking Gameplay on the main CS menu, and select Globals.
Right-click the list on the left and select "New."
Give your variable a name. For this guide I’ll use globalvar1 but you'll want to make certain and use something unique for any global you create.
You can see it gets set as a short variable with a value of "0" by default, which is what we want. Click OK to close the Globals window.
Create a Magic Effect script
Next you need to create a new script. Again from the main CS menu click Gameplay and then Edit Scripts.
In this windows click Script and then New. For Script Type select Object (this is the default.)
Paste the following into the script body, using whatever you want in place of MyFrenzyScript and again substituting globalvar1 with whatever you named your global variable from before:
ScriptName MyFrenzyScript begin ScriptEffectStart SetAV Aggression 50 end begin ScriptEffectUpdate if globalvar1 == 2 SetAV Aggression 10 StopCombatAlarmOnActor endif end begin ScriptEffectFinish SetAV Aggression 10 end
Click the little floppy disk icon or Script-->Save to save, and then close the script window.
Create the Frenzy spell
Next click Spell from the tree menu on the left side of the Object Window. (You might have to expand the Magic branch to see it.)
Right-click the list space on the right and select "New." Give your spell a name and an ID (for this example I’ll use myFrenzySpell for the ID; you can use anything you want as well as for the Name.) Select "Ability" from the Type dropdown and make sure "Disallow Spell Absorb/Reflect", "Script Effect Always Applies", and "Immune to Silence" are all checked.
Now right-click the space on the right and select "New" to bring up the box to add a new spell effect.
For the effect choose "Script Effect" and give it a duration (I use 360 but for this spell it really doesn’t matter since it will stay on until it’s dismissed.)
Give it an "Effect Name," then choose any school and visual. Do not check "Effect is Hostile."
For the Script select the one you just made.
Create the Object script for your NPC
Follow the same steps as above to create another new script, only make this one an Object type. You can replace the names of the short and float variables listed at the top to be whatever you wish. Same goes for the script name.
Once created this script will need to go on the NPC/creature you want to command:
ScriptName MyNPCScript short timerinit short activestat float timer begin OnActivate if IsActionRef player == 1 set activestat to 1 if activestat == 1 MessageBox "Command?", "Attack", "Defend", "Cancel" set activestat to 2 endif endif end begin GameMode if activestat == 2 set button to getbuttonpressed if button > -1 if button == 0 set globalvar1 to 1 set activestat to 0 elseif button == 1 set globalvar1 to 2 set activestat to 0 elseif button == 2 set activestat to 0 endif endif endif if globalvar1 == 0 set timerinit to 0 endif if globalvar1 == 1 addspell myFrenzySpell set globalvar1 to 0 endif if globalvar1 == 2 if timerinit == 0 set timer to .5 set timerinit to 1 else if timer > 0 set timer to timer - getSecondsPassed else removespell myFrenzySpell StopCombatAlarmOnActor set globalvar1 to 0 endif endif endif end
That should do it. I set my summons to have aggression at 10 in their AI setup by default. That way they’ll fight when attacked but won’t go after friendlies unless you command them to.
Best of luck!
-Phinix