GetNthActiveEffectCode
Revision as of 23:50, 25 November 2007 by imported>Haama (Notes)
A command for Oblivion Script Extender
Syntax:
(effectCode:long) reference.GetNthActiveEffectCode whichEffect:long (effectCode:long) reference.GetNthAECode whichEffect:long
Returns the effect of the Nth Active Effect on the reference.
Example
long EffectCode set EffectCode to (player.GetNthActiveEffectCode 0)
If the player currently has the effects Shield, Restore Health, and Shield, in that order, this will return the code for Shield (code for Restore Health if whichEffect is 1, and code for Shield if whichEffect is 2).
Notes
- Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
- Untested
- Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
- Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)
- Untested