GetNthActiveEffectMagicItem
Revision as of 00:11, 26 November 2007 by imported>Haama (Created)
A command for Oblivion Script Extender
Syntax:
(magicItem:ref) reference.GetNthActiveEffectMagicItem whichEffect:long (magicItem:ref) reference.GetNthAEMagicItem whichEffect:long
Returns the magic item which applied the Nth Active Effect to the reference.
Notes
- Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
- Untested
- Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
- Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)
- Untested