GetRestrained
Revision as of 09:24, 20 June 2008 by imported>Vswe (Added Search Terms)
Syntax:
ActorID.GetRestrained
Returns 1 if the actor has been set to a restrained state.
See Also[edit | edit source]
Syntax:
ActorID.GetRestrained
Returns 1 if the actor has been set to a restrained state.