NiTexturingPropertySetTextureClampMode
Revision as of 16:08, 21 January 2011 by imported>DragoonWraith (New page: This is a command from NifSE. '''Syntax''' (short:clampMode) NiTexturingPropertySetTextureClampMode short:texSlot short:nifID ''short:blockID'' (short:clampMode) NiT...)
This is a command from NifSE.
Syntax
(short:clampMode) NiTexturingPropertySetTextureClampMode short:texSlot short:nifID short:blockID (short:clampMode) NiTexPropSetTexClamp short:texSlot short:nifID short:blockID
Sets the clamp mode of the NiSourceTexture-derived block that is filling the specified texSlot. The texture slots range from 0 to NiTexturingPropertySetTextureCount, and the possible choices are given below. See NiTexturingPropertySetTextureCount for more details.
The possible values for clamp mode tell whether each of the S(U) and T(V) directions are clamped or wrapped, as follows:
0 = clamp S, clamp T 1 = clamp S, wrap T 2 = wrap S, clamp T 3 = wrap S, wrap T
Returns 0 if the function fails for whatever reason, 1 otherwise.
The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.
Texture Slots
- BASE_MAP = 0 - a.k.a. the color map
- DARK_MAP = 1
- DETAIL_MAP = 2
- GLOSS_MAP = 3
- GLOW_MAP = 4
- BUMP_MAP = 5
- NORMAL_MAP = 6
- UNKNOWN2_MAP = 7
- DECAL_0_MAP = 8
- DECAL_1_MAP = 9
- DECAL_2_MAP = 10
- DECAL_3_MAP = 11