NiTexturingPropertySetTextureCount

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Revision as of 12:33, 21 January 2011 by imported>DragoonWraith
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This is a command from NifSE.

Syntax

(bool:success) NiTexturingPropertySetTextureCount short:texCount short:nifID short:blockID
(bool:success) NiTexPropSetTexCount short:texCount short:nifID short:blockID

Sets the number of texture slots that the NiTexturingProperty specified by blockID has open. Each slot has a specific meaning to the NIF - slot 0 is always the base map, slot 4 is always the glow map, etc. If a given slot is open, all slots below it must be also, so knowing the number of slots open also indicates which slots are open. For example, a texture count of 5 will mean that the NiTexturingProperty uses the base, dark, detail, gloss, and glow maps. There are a maximum of 12 types of textures, so 12 is the maximum value that should be passed.

Returns 0 if the function fails for whatever reason, 1 otherwise.

The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.

Texture Slots

  • BASE_MAP = 0 - a.k.a. the color map
  • DARK_MAP = 1
  • DETAIL_MAP = 2
  • GLOSS_MAP = 3
  • GLOW_MAP = 4
  • BUMP_MAP = 5
  • NORMAL_MAP = 6
  • UNKNOWN2_MAP = 7
  • DECAL_0_MAP = 8
  • DECAL_1_MAP = 9
  • DECAL_2_MAP = 10
  • DECAL_3_MAP = 11

See Also[edit | edit source]