NiTexturingPropertySetTextureUVSet
Revision as of 16:31, 21 January 2011 by imported>DragoonWraith (New page: This is a command from NifSE. '''Syntax''' (bool:success) NiTexturingPropertySetTextureUVSet short:uvSet short:texSlot short:nifID ''short:blockID'' (bool:success) N...)
This is a command from NifSE.
Syntax
(bool:success) NiTexturingPropertySetTextureUVSet short:uvSet short:texSlot short:nifID short:blockID (bool:success) NiTexPropSetTexUV short:texSlot short:uvSet short:nifID short:blockID
Sets the UV set of the NiSourceTexture-derived block that is filling the specified texSlot. The texture slots range from 0 to NiTexturingPropertyGetTextureCount, and the possible choices are given below. See NiTexturingPropertyGetTextureCount for more details.
The UV set number indicates which of the texture coordinate sets in NiGeometryData this texture slot will use.
Returns 0 if the function fails for whatever reason, 1 otherwise.
The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.
Texture Slots
- BASE_MAP = 0 - a.k.a. the color map
- DARK_MAP = 1
- DETAIL_MAP = 2
- GLOSS_MAP = 3
- GLOW_MAP = 4
- BUMP_MAP = 5
- NORMAL_MAP = 6
- UNKNOWN2_MAP = 7
- DECAL_0_MAP = 8
- DECAL_1_MAP = 9
- DECAL_2_MAP = 10
- DECAL_3_MAP = 11