NifSkope Editing

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Revision as of 23:09, 10 June 2007 by imported>Ginharbringer
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This page will attempt to help users who do not have the advanced programs, like 3D Studio MAX, required to edit NIFs directly. Oblivion uses NIF version 20.0.0.5 while current scripts for free programs like Blender will only take you to 20.0.0.4 (As of 6/10/07). Editing an existing NIF in Nifskope is the best way to achieve working results.

Modifying an existing NIF

When modifying a NIF, there are two different beasts to cope with. The first is the NiTriStrips, which set the shape of the mesh that the texture goes over, and the other is the collision data, which tells the game which parts of the mesh players can actually move through.