PlaceAtMe
Revision as of 09:39, 1 March 2006 by imported>Maturin
Syntax:
PlaceAtMe ItemID, count, distance, direction
Example:
PlaceAtMe Ninja Man, 1, 256, 1
Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.
Direction is:
- 0 = front
- 1 = back
- 2 = left
- 3 = right
This function can be used with leveled lists as well (leveled creatures or items).