PlayGroup

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Revision as of 00:33, 25 July 2006 by imported>ShadowDancer (Walk is a KF File, not an AnimGroup / adding note)
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Syntax:

 PlayGroup <GroupName>, [flags] 

Example:

 PlayGroup Forward 
 PlayGroup Forward, 1 

Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab under AnimGroup of any NPC.

Optional flags can be used to start the group in different ways.

Flags

0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
2 = Immediate Loop -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.

Notes:

  • Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using PlayGroup Idle, 1 on the Player will return the Player to normal user function.

See Also

LoopGroup
SkipAnim