PlayGroup
Revision as of 01:15, 25 July 2006 by imported>ShadowDancer (adding link to AnimGroups)
Syntax:
PlayGroup <GroupName>, [flags]
Example:
PlayGroup Forward PlayGroup Forward, 1
Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab under AnimGroup of any NPC.
Optional flags can be used to start the group in different ways.
Flags
- 0 = Normal - The current animation will finish it's full cycle, and the new animation will start from its beginning.
- 1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.
- 2 = Immediate Loop -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.
Notes:
- Playing some animations on the Player can cause the Player to freeze and become nonresponsive. Using PlayGroup Idle, 1 on the Player will return the Player to normal user function.