Template talk:OBSE Format Specifiers
Revision as of 20:15, 11 August 2008 by imported>Quetzilla
There are two more specifiers which aren't mentioned here (They aren't mentioned on the OBSE-Homepage, too, but they exist):
%a
This displays the sign related to the ASCII-Code which is provided by the Variable.
Attention should be paid to the value 0 (which will end the String) and 37 (%, will almost always cause a CTD because this would require a special variable). With %a it is even possible to display a ;(semicolon, 59), or a Tab (9, the thing used for formatting ;)).
%v
This displays the name of the Actor Value according to the Actor Value Code provided by the Variable.
Edit:
Oh, and is this still true:
- Magic Item: Prints the nth Magic Effect
- For effects with specific actor values, this will display "Attribute" or "Skill" rather than the actor value itself.
- Magic Item: Prints the nth Magic Effect
What I've heard in the OBSE-Thread sounds like this was fixed with OBSE v0015.
Low Post 18:10, 10 August 2008 (EDT)
- You can go ahead and add those to the list. If anyone has time this page coyuld use some better formatting as it's not very well laid out as is.
- --quetzilla 20:47, 11 August 2008 (EDT)
- There's a third undoc'ed one: %e. But it's not useful yet. +
- %c is fixed in 0015 for actor values. Except not for the German version and probably other language versions as well. I'll update the page. Scruggs 20:48, 11 August 2008 (EDT)
- Looks better now, thanks. I would list %e anyway, I've used it in my current WIP for resetting names to ""
- --quetzilla 21:15, 11 August 2008 (EDT)