Creating a New Base Object
Revision as of 13:17, 19 February 2008 by imported>Haama (Created)
There are 2 ways to create a new base object:
- New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa
- Copy another object
New Object
- In the Object Window, select the type of object you want from the treed-list on the left (i.e., Activator, Spell, Key)
- Press Insert or right-click in the right window and select New
Copy Object
Changing the EditorID will allow you to copy a base object
- Select the base object with the icon and model you would like your new base object to have
- You can check the icon and model by double-clicking the base object
- "Change" the EditorID of the base object
- Slowly double-click the EditorID of the base object, give it a new EditorID and press Enter
- You can also change it in the Edit menu
- Right-click on it and select edit or double-click it
- Once in the edit menu, change the EditorID and press OK
- You should see the dialogue
Create a new object? No will rename this object
- Select "Yes"
- If necessary, make any further changes to the new base object through the Edit Menu