CreatureHasNoMovement

From the Oblivion ConstructionSet Wiki
Revision as of 20:50, 12 January 2008 by imported>Haama (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


A command for Oblivion Script Extender

Syntax:

(noMovement:bool) reference.CreatureHasNoMovement creature:ref

Returns 1 if the No Movement flag is set on the creature.

See Also