CreatureHasNoMovement
Revision as of 20:50, 12 January 2008 by imported>Haama (Created)
Beta Function
This function has not been fully tested yet, and is not ready to be used in a released mod. It may not have the same function in later versions, may require the script to be recompiled, or simply may be removed. Use for testing purposes only until the author of the function says otherwise.
A command for Oblivion Script Extender
Syntax:
(noMovement:bool) reference.CreatureHasNoMovement creature:ref
Returns 1 if the No Movement flag is set on the creature.