CreatureHumans

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Revision as of 22:22, 8 February 2009 by imported>BlazesRus (New page: You can import a player race skeleton and then a creature skeleton into 3ds max <br> to create a hybrid creature/human skeleton that has both creature and player nodes so that it can ncps ...)
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You can import a player race skeleton and then a creature skeleton into 3ds max
to create a hybrid creature/human skeleton that has both creature and player nodes so that it can ncps can wear creatures clothes as long as they have that skeleton.
for example currently I have a werecrock skeleton for ncps/player that uses Daedroth files with an edited skeleton file (currently)
P.S. I am currently in a process in making a mod that allows the player's skeleton to automatically change accordingly along with things like a banishment spell and other things.