Distinguishing Between Physical and Magickal Hits

From the Oblivion ConstructionSet Wiki
Revision as of 11:28, 15 April 2006 by imported>Diablerie
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

I'd like to script behaviour that occurs when an actor is hit by a weapon, but not by a spell.

I have noticed that "Begin OnHit" triggers if an actor is hit by a melee weapon, projectile weapon, or a spell. Is there any way of determining what the actor was hit by? -- Diablerie 12:28, 15 April 2006 (EDT)