Distorting Speech for Special Effects

From the Oblivion ConstructionSet Wiki
Revision as of 14:46, 8 October 2006 by imported>Scruggs
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Dremora Voice

Saveron 18:53, 22 September 2006 (EDT) Does anyone know which filters you need to place on a voice in a music editor to recreate a dremora sounding voice? From listening to the voice it sounds deep and raspy like, but when doing this the voice doesnt sound like a dreamora.

--Sickleyield 29 September 2006 (EDT)

I use Audacity. For my Dremora shopkeeper in my mod (http://www.tescreens.be/oblivionmodwiki/index.php/House_of_Philemon) I started with recording my speaking voice at a tenor/alto pitch (normal for most women who aren't ubersopranos; a guy might have to speak a little higher). Then I tweaked it down thirty percent in pitch and applied noise removal. Voila, you get a deep, raspy, slightly distorted voice. It doesn't sound exactly like the game Dremoras, but it's closer than just a recorded voice. Being aggressive with noise removal increases distortion and gives more of a tinny echo effect in general.

I haven't figured out how to get the dual voice distort, though. Echo in Audacity produces a totally different sound. It might be possible by copying the recorded line, distorting one copy differently than the other, and merging them.