EquipItemNS
Revision as of 07:21, 24 April 2011 by imported>Low Post
A command for Oblivion Script Extender
Syntax:
actor:ref.EquipItemNS item:base count:long
Spamless version of EquipItem.
Notes
- Still makes the same EquipItem sound. See Message Spam for techniques that won't make the sound.
- EquipItemNS will not work if there is already an item in that slot that has been equipped with the NoUnequipFlag set. This can be useful for determining whether or not that flag has been set. Use UnequipItem or UnequipItemNS to remove such an item before using EquipItem.