Category:Activators
Revision as of 19:42, 28 June 2007 by imported>Qazaaq (removing spam and fixing a spelling error)
What are activators?[edit | edit source]
An activator is a World Object can be used (or activated) by an actor or another activator. As a rule, they have scripts on them with Begin OnActivate blocks that trap the attempt to use them and perform some action. An activator without a script will still show the activation icon to the player, even if it is inert.
A typical example of an activator is the push buttons seen in many of the Ayleid ruins.
Activators can:
- be activated
- cast spells
- act as global data stores (if they are persistant references)
- use the Reference Variable Function GetSelf
Reference Fields[edit | edit source]
- ID: The Editor ID for this object. This is a unique name used to identify the activator within the Construction Set.
- Name: The name of the activator. This is the name displayed to the player in the game. (For example: "Button")
- NIF File: File name for the 3D art used to display it in the world.
- Looping Sound: Name of the sound to play for this object.
- Script: Name of the script to attach to this object. Activators use Object Scripts.
- Dangerous: Marks whether this object is dangerous or not.
- Quest Item: Marks this as a quest item.
- marks enemy(rival player)marks rival players
Pages in category "Activators"
This category contains only the following page.