FCrimeDispSteal
Revision as of 09:36, 6 April 2006 by imported>Bnesmith
Witnessing a crime may affect an NPC's disposition to the criminal. This is the multiplier used to modify an NPC's disposition when he witnesses a theft of someone's property that he likes. This value multiplied by the gold value of the item stolen to make the modifier. If the theft is against the NPC, the modifier is multiplied by fCrimeDispPersonal first, which increases the disposition penalty.
Note: Even though this value is positive, where the other disposition modifiers are negative, the value is still subtracted from the NPC's disposition.
default value: 0.5000