FDamageSkillBase
Revision as of 16:41, 12 April 2007 by imported>Dev akm (linked FDamageStrengthBase and FDamageStrengthMult)
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.
default value: 0.2000
Also see FDamageStrengthBase and FDamageStrengthMult.