FDamageSkillBase

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Revision as of 16:33, 17 April 2007 by imported>Dev akm (more related settings)
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This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult.

default value: 0.2000

Also see FDamageStrengthBase and FDamageStrengthMult. For the whole formula, see UESP: The Complete Damage Formula