FDamageSkillBase
Revision as of 09:07, 1 October 2007 by imported>ShadowDancer (formatting)
Description |
This value is used in the formula that determines the actual damage done by a weapon. This multiplier is used to determine the damage a weapon will do if the actor has a skill of zero. There are other factors that determine the actual damage done, such as strength, fatigue and fDamageSkillMult. |
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Default value |
0.2000 |