FFleeDistanceExterior
Revision as of 17:45, 13 April 2006 by imported>Buckermann (added Category:Settings)
Controls how far away an actor (NPC, creature) will run when it flees. Once the actor reaches this distance it will stop fleeing and, usually, just stand there. If you close the distance the actor will continue to flee to this maximum distance.
FFleeDistanceExterior is for wilderness encounters. FFleeDistanceInterior is for dungeon encounters.