FHostileActorInteriorDistance
Revision as of 08:23, 4 August 2006 by imported>Scruggs (formatting, adding default value)
Description |
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters. |
---|---|
Default value |
2000.00 |