FKnockbackAgilBase
Revision as of 19:56, 15 March 2019 by imported>Mightymudcrab
Description |
When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by FKnockbackAgilBase and FKnockbackAgilMult. The exact formula seems to be complicated, but if Mod = FKnockbackAgilBase + Agility*FKnockbackAgilMult then, if Mod > 0, the speed is barely modified. If Mod ~ 0, the speed is reduced drastically up to 0, for Mod = 0. If Mod < 0, the victim is pushed forward at very high speed.
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Default value |
1.0000 |