FMagicCostScale
Revision as of 17:22, 22 May 2006 by imported>Ramparter
FMagicCostScale affects on spell costs. Spell costs are calculated this way:
(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost
(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where A is either 1.0 or set value.)
Default value: 1.280
(by Templarion)
updated by Ramparter