FMagicCostScale
Revision as of 13:26, 29 June 2007 by imported>Qazaaq (formatting)
Description |
FMagicCostScale affects on spell costs. Spell costs are calculated this way: (Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) * FMagicDurMagBaseCostMult = Spell Cost (Where R is either self (1.0), touch (1.0) or target (1.5)) (Where A is either 1.0 or set value.) |
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Default value |
1.280 |