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Revision as of 15:41, 25 October 2009 by imported>Picador
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Description
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Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.
- NOTE: The formula for NPC health is detailed here. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5.
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Default value
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0.500
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