FSneakUnseenMin

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Revision as of 09:02, 19 January 2007 by imported>Csimbi (Created initial revision.)
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This is the threshold value at which the actor fades out of sight and cannot be targeted for combat (or anything else) by other actors.

This is true only however when the actor is trying to sneak around a non-hostile actor. If the attack is hostile, fSneakLostMin is used instead.

default value: 0.0000