ForceFlee
Revision as of 04:27, 28 June 2006 by imported>Khadir (Documenting actor functions ...)
Template:ActorFunction Syntax:
[ActorID.]ForceFlee [ActorID.]ForceFlee CellID [ActorID.]ForceFlee CellID, ObjectRefID
Example:
ForceFlee ChorrolTheGreyMare ForceFlee ChorrolTheGreyMare, BongondRef
Causes the actor to flee, whether or not the actor is currently in combat.
If called with no parameters, the actor will choose where to flee and will decide when to stop fleeing in the same way that actors normally do.
If called with a CellID, the actor will flee until it reaches the specified cell.
If called with a ObjectRefID, the actor will flee until it reaches the specified reference (in this case CellID will be ignored, although a valid cell is still required for the script to compile).