GetActiveEffectCount

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Revision as of 13:56, 25 November 2007 by imported>Haama (Created)
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A command for Oblivion Script Extender

Syntax:

(count:long) reference.GetActiveEffectCount

Returns the number of Active Effects on the reference.

Example

short NumEffects
set NumEffects to player.GetActiveEffectCount

If the player currently has 1 potion with Shield and Restore Health, another potion with Restore Health, and a spell with Shield and Drain Health this will return 3 (Shield, Restore Health, Drain Health)

See Also