GetActiveEffectCount
Revision as of 22:58, 25 November 2007 by imported>Haama (Fixed example)
A command for Oblivion Script Extender
Syntax:
(count:long) reference.GetActiveEffectCount
Returns the number of Active Effects on the reference.
Example
short NumEffects set NumEffects to player.GetActiveEffectCount
If the player currently has 1 potion with Shield and Restore Health, another potion with Restore Health, and a spell with Shield and Drain Health this will return 5 (2 Shields, 2 Restore Healths, and 1 Drain Health).