GetActiveEffectCount

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Revision as of 23:51, 25 November 2007 by imported>Haama (→‎See Also: Added link)
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A command for Oblivion Script Extender

Syntax:

(count:long) reference.GetActiveEffectCount

Returns the number of Active Effects on the reference.

Example

short NumEffects
set NumEffects to player.GetActiveEffectCount

If the player currently has 1 potion with Shield and Restore Health, another potion with Restore Health, and a spell with Shield and Drain Health this will return 5 (2 Shields, 2 Restore Healths, and 1 Drain Health).

Notes

  • Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
    • Untested
      1. Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
      2. Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)

See Also