GetActiveMenuRef

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Revision as of 11:13, 14 April 2011 by imported>Low Post (Changed MenuFilter-Templates to MenuTypes-Template)
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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(menuRef:ref) GetActiveMenuRef menuType:short

Returns the reference from which the active menu is derived

The return type varies depending on the active menu:

Active Menu Return value
Container Container, corpse, or merchant
Dialog Speaking NPC
Book Book reference in the gameworld
SpellPurchase Spell merchant

.


Menu Type

1 = "main four" (the character interface: stats, magic, inventory, quest log)
2 = any other menu (message boxes, containers, etc.)
3 = console

Specific menus

1001 = Message
1002 = Inventory
1003 = Stats
1004 = HUDMain
1005 = HUDInfo
1006 = HUDReticle
1007 = Loading
1008 = Container, Barter
1009 = Dialog
1010 = HUDSubtitle
1011 = Generic
1012 = SleepWait
1013 = Pause
1014 = LockPick
1015 = Options
1016 = Quantity
1017 = Audio
1018 = Video
1019 = VideoDisplay
1020 = Gameplay
1021 = Controls
1022 = Magic
1023 = Map
1024 = MagicPopup
1025 = Negotiate
1026 = Book
1027 = LevelUp
1028 = Training
1029 = BirthSign
1030 = Class
1031 = Attributes
1032 = Skills
1033 = Specialization
1034 = Persuasion
1035 = Repair / Ingredient Selection (Alchemy sub-menu)
1036 = RaceSex (Character Generation Screen)
1037 = SpellPurchase
1038 = Load
1039 = Save
1040 = Alchemy
1041 = SpellMaking
1042 = Enchantment
1043 = EffectSetting
1044 = Main
1045 = Breath
1046 = QuickKeys
1047 = Credits
1048 = SigilStone
1049 = Recharge
1051 = TextEdit