GetActiveMenuRef
Revision as of 11:13, 14 April 2011 by imported>Low Post (Changed MenuFilter-Templates to MenuTypes-Template)
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(menuRef:ref) GetActiveMenuRef menuType:short
Returns the reference from which the active menu is derived
The return type varies depending on the active menu:
Active Menu | Return value | |
Container | Container, corpse, or merchant | |
Dialog | Speaking NPC | |
Book | Book reference in the gameworld | |
SpellPurchase | Spell merchant |
.
Menu Type
1 = "main four" (the character interface: stats, magic, inventory, quest log) 2 = any other menu (message boxes, containers, etc.) 3 = console
1001 = Message 1002 = Inventory 1003 = Stats 1004 = HUDMain 1005 = HUDInfo 1006 = HUDReticle 1007 = Loading 1008 = Container, Barter 1009 = Dialog 1010 = HUDSubtitle 1011 = Generic 1012 = SleepWait 1013 = Pause 1014 = LockPick 1015 = Options 1016 = Quantity 1017 = Audio 1018 = Video 1019 = VideoDisplay 1020 = Gameplay 1021 = Controls 1022 = Magic 1023 = Map 1024 = MagicPopup 1025 = Negotiate 1026 = Book 1027 = LevelUp 1028 = Training 1029 = BirthSign 1030 = Class 1031 = Attributes 1032 = Skills 1033 = Specialization 1034 = Persuasion 1035 = Repair / Ingredient Selection (Alchemy sub-menu) 1036 = RaceSex (Character Generation Screen) 1037 = SpellPurchase 1038 = Load 1039 = Save 1040 = Alchemy 1041 = SpellMaking 1042 = Enchantment 1043 = EffectSetting 1044 = Main 1045 = Breath 1046 = QuickKeys 1047 = Credits 1048 = SigilStone 1049 = Recharge 1051 = TextEdit