GetAngle
Revision as of 06:40, 9 May 2006 by imported>Bifmadeinsabbioni
Syntax:
GetAngle axis
Example:
GetAngle Z
Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.
Special Note:
When called upon the player character, Z angle is the player's current heading, X angle is the player's current vertical angle.
Special Note (relative to GetAngle called upon the player)
Z angle returns a number that goes from 0 to 360 X angle returns a number that goes (theorically) from -90 to 90. The true in-game range is -89 to 89. You get -89 if you're looking above you, and 89 if you're looking at your feet.