GetDead
Revision as of 17:30, 5 September 2007 by imported>DragoonWraith (better than GetAV Health)
Syntax:
[ActorID.]GetDead
Example:
BossGoblin.GetDead
Returns 1 if the object reference is dead. Note that this is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).