GetDetectionLevel
Revision as of 09:55, 31 May 2006 by imported>JustTim (→See Also: GetDetected, IsActorDetected)
Syntax:
GetDetectionLevel TargetActor
Example:
ScaryGuard.GetDetectionLevel player
Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:
- 0 = Lost
- 1 = Unseen
- 2 = Noticed
- 3 = Seen