GetDetectionLevel
Revision as of 11:25, 23 January 2008 by imported>Fella
Syntax:
[ActorID.]GetDetectionLevel TargetActor
Example:
ScaryGuard.GetDetectionLevel player
Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:
- 0 = Lost
- 1 = Unseen
- 2 = Noticed
- 3 = Seen