GetDisabled
Revision as of 15:01, 29 January 2008 by imported>Povuholo
Syntax
[ObjectRefID.]GetDisabled == 1
Returns 1 if the calling object is disabled.
Notes
While using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).