Leveled Creature
Revision as of 13:39, 27 October 2008 by imported>DragoonWraith
A leveled creature is a leveled list that will generate an NPC or creature based on the current level of the player.
- Marker Script: The script that is attached to marker reference, but not the actor generated by the list.
- Creature Template: The script and AI packages from this actor are forced onto the generated actor that is spawned by the leveled list. They replace any packages or script that the generated actor might otherwise have.
- Calculate from all levels <= PC's level: If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it. The lower threshhold is governed by the iLevCreaLevelDifferenceMax setting
- Calculate for each item in count: If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated.
- Chance None: The chance that the leveled list will not generate an actor.
- Object: New actors are added by dragging them into the window. Selected actors in the list are modfied with this pull down.
- Level: The selected actor's associated level is altered here.
- Count: The number of actors created if this item is chosen.
- Preview Calculated Result: Generates an example list of actors that this list might generate.
- Preview level: The assumed level of the player for the Preview Calculated Result button.
- Preview Count: The number of times the list should be generated for the Preview Calculated Result button.
Notes
- The reference for a leveled list has a level modifier field that allows the player to force the list to shift up or down from the player's level.
- A Leveled Creature list cannot contain any NPCs who do not have the "No low level processing" flag checked.
- All scripts and AI packages of NPCs are always overridden by the Creature Template. If the Creature Template is blank, the script and AI packages of any generated NPC will also be blank.