Light
Revision as of 23:17, 10 April 2009 by imported>Shademe (→Base Object Fields: )
Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
Base Object Fields
- ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
- Script: Name of the script to attach to this object. Lights use object scripts.
- FOV:
- Falloff Exponent:
- Radius: Radius of the circle the light illuminates
- Color: Color of the light produced
- Fade: Determines the opacity/brightness of the light
- Flicker Effect: Defines if and how the light should flicker
- NIF File: 3D art used to display the light ingame
- TESSound: Sound played by the light
- Quest Item: Marks this as a quest item.
- Negative: Reduces the illumination on surroundings objects
- Dynamic:
- Spot Light:
- Spot Shadow:
Carriable
- Can Carry: Flag to determine if the light can be moved to containers
- Off by default: Flag to determine if the light is turned off by default
- Name: Name of the light. This is the name displayed in a container
- Icon Image: Inventory icon used by the light
- Weight: Weight of the light
- Time: Duration of time the light stays on when equipped
- Value: Base gold value of the light
Notes
- The results of enabling the Negative flag are different for different video settings with good results for HDR and bad results for Bloom w/t AA.